When performing basic 3D-rendering with only texture mapping and no other advanced features, ViRGE’s pixel throughput was somewhat faster than the best software-optimized host-based CPU 3D-rendering of the era, and with better 16bpp color fidelity. The clock is synchronous 55 MHz. The Sonic Impact was the value-oriented sound card line from Diamond. Problems with sky textures are regular. Still the lineup consisted of several capable cards. Environment mapping is impossible with Virge, it causes artifacts of its own, so it is disabled in games like Ultimate Race Pro. By using this site, you agree to the Terms of Use and Privacy Policy.

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Diamond Multimedia

So texturing problems with Direct3D are common, but lack of alpha-blending modes sink Virge even deeper. This also improves FPS significantly and retro player with an adequate PC who wants smoother game with Virge should always seek this option. Diamond again built expansion boards. I understand why Falcon 4. By using this site, you agree to the Terms of Use and Privacy Policy.

With the successful launch of the Sony PlayStation home game-console, pressure was on the PC diamonr to incorporate hardware that could compete in the diamonf of realtime 3D graphics rendering, something that software-based host-CPU rendering could not do on its own. This card connected to the VGA card with an external passthrough cable, a 3. If only more diamondd could overclock their Virge back then. The BGA packaging makes those cards easy to spot. Diamond instead used ESS’s less powerful chips to continue the line.


Diamond Multimedia Stealth 3d PCI Video Card | eBay

Diamond MultimediaF. S3 really left Virge with big headroom.

Just like in S3Quake some polygons have bright edges. STB Velocity 3D vlrge artifacts even after smallest push and they looks like chip errors, not memory.

Otherwise it was technically diamone to the original Monster Sound. The audio engine further received poor reviews regarding MIDI quality, which was a common standard for multimedia music playback at the time.

The numbering scheme confused many people since Diamond just renamed current cards with new names. Views Read Edit View history.

Tomb Raider 2 sometimes drops some textures even at x The line later included chipsets with combined 2D and 3D capabilities. However, the first major product after the merger, branded as the Multimedi Savagewas a commercial failure.

This page was last edited on 8 Novemberat The numbers had more than a random meaning. But with EDO one cannot be certain. Well, many of them support other probably much better accelerator.

S3 embraced new opportunity and since offered many cores promising 3D acceleration for S3 prices. And there also seems to be a limit to blending targets, causing some top multjmedia layers to become transparent and opening holes, like in explosions above the water of Expandable, or see through surfaces in Motoracer 2. TB, only to discover 2d sprites are not rendered. As of Septemberthus long after that business, Diamond was also preparing a new video card, based on the latest-generation R graphics core.


File:Diamond Stealth 3D 2000 4MB rev.A 1996 S3 Virge 325.jpg

For such a cheap and slow chip it is quite surprising to find it supports 24 bit depth 3d modes and 32 bit textures.

Retrieved from ” https: Wing Commander Prophecy does the same, but after warning at launch. As you can see in the gallery I am not a very good photographer. Virge 24 bit mode quality is still multimsdia most of other cards, so I will put these numbers against 16 bit without hesitation, at least in x as there is not enough memory muotimedia do it at x In the middle of the Stealth line-up, Diamond chose to implement a numbering scheme to differentiate their cards.

Monster Sound MX was advertised as being one of the first sound cards with hardware MP3 decoding acceleration.

The action was fast and simple, texture mapped graphics mind blowing and with an urgent feeling of witnessing technological innovation.