The answer to these limitations, and Matrox’s first attempt at targeting the consumer gaming PC market, would be the Matrox Mystique. Matrox had been known for years as a significant player in the high-end 2D graphics accelerator market. Unlike Millennium these boards had friendly pricing and still good GUI performance as one would expect from Matrox. In general, compared to its peers, the Matrox Mystique was a competent board with its own set of advantages and disadvantages as was typical in this era of early 3D accelerators. It was based heavily on the Millennium but with various additions and some cost-cutting measures. With early Matrox 3d cards things are not so simple if you are looking for maximum. Z-buffer with 16 bit bus was optional.
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Limited feature set prevents quite a few games from working properly or at all on the Mystique.
It was based heavily on the Millennium but with various additions and some cost-cutting measures. But most of Direct3d games could mta it, especially big low resolution textures like skies looks horrible unfiltered. The original Mystique was introduced inwith the slightly upgraded Mystique having been released in First MGA chip Atlas supported high resolution true color 2d accelerator for a new generation of operating systems with demanding graphical user interfaces.
Matrox MGA 1164SG (MY220PBIZ4BN5) 4MB SGRAM PCI Graphics adapter
Matrox integrated the 3d engine of Impression to the Millennium, but 2d backward compatibility was gone. But strange things happened with SG, after base clock the benchmark results were not improving anymore, like if the board denied to be clocked higher. First decision is if to leave default 2: Now for the cards.
TAW, Myth 2, Populous: A special business-oriented version of Mystiquecalled Mystique Businesswas launched as well. Mystique has DAC integrated to the mgx and plain synchronous memory interface to reduce board complexity and costs much below expensive Millennium.
File:Matrox mga – Wikimedia Commons
This so called stipple alpha was Matrox’s choice until G, worst implementation of alpha blending imaginable. Millennium’s engine is exposed to Direct3d, but I don’t know any titles except Turok which would not require texturing. Overall feel is closer to console like Playstation rather mmga other PC 3d graphics.
With 4 millions 3d controllers sold inMatrox was standing strong with around a quarter of the market. In first Quake lightmaps are not even blended with world textures.
Mystique’s 2D performance was very close to that of the much more expensive Millennium card, especially at XGA x resolution and lower, where the SGRAM bandwidth was not a performance hindrance. In the beginning of the nineties the mission was to bring workstation class performance to a PC.
I have only the Compaq type for board, so this one is used for testing. The company got into gamers mind despite price premium. Conclusion Mystique has its strong and weak sides. Driver support for the Mystique was robust at launch. The actual hardware was identical. Memory controller is in charge of depth comparison. The big news of Mystique is texturing unit.
There are no low resolution tests because they are not accepted by my display, what modes is the Mystique trying mmga set? PCI interface was enriched by bus mastering. Its 2D support rivaled the best cards available for performance and quality, however.
With my Mystique used for testing I could set the tightest timings even at top clocks: No Mystique can display textures in Shogo and 3dmark These theoretical numbers are as usual far from gaming reality.